Craft & Style
Sensory Channels
Detect scenes that rely on only one sense — usually sight — missing opportunities for immersion.
What It Does
Tracks usage of the five senses (sight, sound, touch, taste, smell) in each scene. Flags scenes with very low sensory engagement — typically those that rely on sight alone.
Why It Matters
Readers build mental models through sensory detail. A scene described only through what characters see feels flat, like watching a silent film through a window. Adding even one non-visual sense — the scrape of a chair, the smell of coffee, the roughness of a brick wall — dramatically increases immersion.
What Gets Flagged
Low Sensory Engagement
Severity: Hint
Example (flagged):
He saw the room. It looked big. He saw a chair. It was red. He looked at the window. He saw the sky.
Why: Only sight is engaged. The scene reads like a visual inventory.
Suggested revision:
The room echoed when he stepped inside — vast, tile-floored, smelling faintly of bleach. A red chair sat under the window, its vinyl cracked and warm from the sun.
Sense Breakdown
The analyzer tracks these five channels:
| Sense | Example keywords |
|---|---|
| Sight | saw, looked, bright, dark, shadow, glowing |
| Sound | heard, silence, loud, echo, whisper, crash |
| Touch | felt, rough, smooth, cold, hot, sharp, wet |
| Taste | sweet, sour, bitter, metallic, chewed |
| Smell | scent, odor, fragrant, musty, reek |
Scenes using ≤1 sense (with more than 3 paragraphs) are flagged.
Configuration
No configuration options.
Technical Details
- Source:
prose-craft - Scope: Scene-level
- Minimum text: Scenes must have more than 3 paragraphs to be analyzed
- Method: Regex matching against five category-specific word lists