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Emotional Arc

Emotional Residue

Detect "emotional amnesia" — major events with no emotional aftermath in subsequent scenes.

What It Does

Tracks two types of high-emotion events and checks subsequent scenes (2–3 scenes out) for appropriate emotional reactions:

  1. Traumatic events — death, betrayal, violence, assault → expects grief, mourning, nightmares, guilt
  2. Triumphant events — victory, rescue, liberation → expects joy, celebration, relief, gratitude

Flags when high-emotion events are followed by emotionally flat narration.

Why It Matters

Real people don't witness a death and then calmly make breakfast. If a character experiences trauma in Chapter 5 and acts perfectly normal in Chapter 6, readers feel a disconnect — the character seems emotionally shallow. "Emotional residue" is the lingering effect that major events should have on characters. Without it, even well-plotted narratives feel hollow.

What Gets Flagged

Post-Trauma Emotional Amnesia

Severity: Information

Example (flagged):

Emotional residue: traumatic event here, but subsequent scenes show no emotional aftermath — characters may seem unaffected

Why: A scene with 3+ trauma markers (death, blood, kill, murder, scream, etc.) is not followed within 2–3 scenes by any reaction markers (crying, grief, nightmares, guilt, etc.).

Post-Triumph Emotional Void

Severity: Information

Example (flagged):

Emotional residue: major triumph here, but no joy or relief in following scenes — the victory may feel hollow

Why: A scene with 3+ victory markers (triumph, saved, rescued, overcome, etc.) is not followed by joy reactions (laugh, smile, relief, celebration, etc.).

Tracked Patterns

Category Trigger words (3+ required) Expected reactions
Trauma died, death, kill, murder, betray, blood, wound, scream, horror sob, cry, grief, mourn, numb, shame, nightmare, haunt, despair
Triumph triumph, victory, celebrate, overjoyed, rescued, liberated laugh, smile, hug, grateful, relief, pride, happiness

Configuration

No configuration options.

Technical Details

  • Source: prose-craft
  • Scope: Scene-level (looks 2–3 scenes ahead)
  • Minimum text: 4+ scenes
  • Method: Keyword density per scene; cross-scene reaction checking